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Letter Sound Fluency, Bingo

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Activity Type: Build Fluency
Activity Form: Game
Grade: K, 1
Group Size: Whole Class
Length: 15 minutes
Materials: Individual student letter cards, 1 Image:Bingo Board.doc per student, 1 set of upper and lower case Letter cards per student, Bingo Markers (i.e. chips, pennies, scraps of paper)
Goal: Given a printed letter, the student can say its sound (a -> /a/).
Items: All letter sounds learned so far

What to do

  1. Before introducing the game, print upper and lower case letter cards for all letter learned so far. Prepare bingo cards by gluing individual letters to spaces on the bingo board. It is okay to mix up upper and lower case letters. Just make sure no one letter is repeated on a card. For example, do not “I” and “i” on the same card. Make sure to make all of the bingo cards different. If possible, laminate bingo cards.
  2. Make a list of all letters on the bingo card for the caller to use during the game. If it easier, make up a set of cards from which the caller can call. Make sure to include all letters that are on the bingo boards.
  3. Pass out one bingo card to each student and enough bingo markers to cover the card. Today we are going to play bingo. I am going to call out a letter sound. If you have the letter that goes with the sound I say, then cover up that letter on your bingo card.
  4. Let’s practice. /m/. Does anybody see the letter that makes the sound /m/? Call on a student. Good. “m” makes the sound /m/. Students are practicing letter recognition and sound recognition. Therefore, students can cover up both “M” and “m” when the sound /m/ is called.
  5. Let’s play for real now. If you get a straight line, make sure to yell out “bingo!” It may be helpful to draw a bingo board on the chalkboard and illustrate examples of straight lines.
  6. Make sure to check all sounds when a student wins.
  7. You may wish to allow the winner to be the next caller.
  8. Observe small groups of students play the game. For students who struggle, give them help and make a note in an Activity Log.



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