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Sounding out accuracy, Draw Two

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Activity Type: Build Accuracy
Activity Form: Game
Grade: K, 1
Group Size: Whole Class
Length: 15 minutes
Materials: index cards
Goal: Given a printed regular word, students can sound out the word and then say the word (abc -> “aaabbbccc” -> "abc”).
Items: All letter sounds learned so far

What to do

  1. Before introducing the game, create a list of CVC words (or any other word pattern you want students to practice). Copy words onto index cards. If possible, laminate cards. On the blank index cards write game phrases: on four cards write “Draw 2”; on four cards write “Lose a turn”; and on two cards write “Reverse.”
  2. Mix up the deck of cards and place them face down in the middle of a group of 4-5 students.
  3. Today you are going to play a card game. One person is going to start. Pick the top card from the deck. If it has a word on it, sound out the word. If you get the word correct, you can keep it. What do you think happens if you get the word incorrect? Good. You must put it at the bottom of the deck.
  4. Watch how I do it. Demonstrate picking a card. Show your card to the students. Now I am going to sound out my word. Caaat…Cat! Thumbs up or thumbs down? Great. I sounded out the word correctly, so I can keep the card.
  5. If a student sounds out a word incorrectly during the game, make sure to correct the student, and ask the student to repeat the correct word back to you.
  6. Then the next person in the circle goes. Keep going around the circle in order.
  7. But watch out! There are some trick card in your deck! If you pick a card that says “Draw 2” you can pick two cards. You must sound out BOTH words correctly to keep your cards. Or else they both go to the bottom.
  8. If you pick a card that says “Lose a Turn” your turn is skipped. And if you pick a card that says “Reverse” the game must move in the opposite direction.
  9. Remember, do not put any of the special cards back in the deck after you pick them.
  10. The person with the most word cards when the deck is all gone is the winner!
  11. Does anybody have any questions? Answer any questions and supervise students play the game. If a student is struggling, call on him individually in order to ensure he gets practice with the skill.
  12. Observe students. For students who struggle, give them help and make a note in an Activity Log.


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